Screens and compatibility
This table separates browser-engine checks, emulated screen sizes and physical devices that have not been tested. A working desktop browser does not prove support for every phone or television.
| Screen or environment | What has been checked |
|---|---|
| Chromium on LinuxBrowser engine tested | Browser-engine checks cover all 48 scenes, owner controls, sound activation, touch-event injection and failure handling in an isolated headless browser. |
| Firefox on LinuxBrowser engine tested | A second real browser engine checks all scenes and the main owner flows. Its headless tests do not represent a physical Android device. |
| Phone and tablet screen sizesEmulated screen | Portrait, landscape, narrow screens, multiple pointers and rotation are emulated. Physical iPhone, iPad and Android acceptance is still needed. |
| Television-sized screenEmulated screen | Large targets, autonomous Cat TV and keyboard-style remote actions are checked in a desktop viewport. A real television and remote have not been tested. |
| Safari and iOSNot confirmed on a physical device | Physical Safari testing is not confirmed. The available Linux WebKit environment could not launch because system libraries were missing. |
| Real cats and kittensNot confirmed on a physical device | No physical animal trial or universal response is claimed. The owner chooses a voluntary, short session and remains present. |
Help
Fullscreen and keeping the screen awake depend on your browser. If refused, the game still works. Websites cannot block system gestures or notifications.